The Crew Benchmarked: Graphics & CPU Performance
Set in a huge open world that allows players to race their way across the United States, Ubisoft's new action-driving MMO has 7,000 miles of roads, xv cities and 15 million private objects. Depending on your vehicle and skills behind the wheel, it'south said to have virtually an hour and a one-half to drive coast to declension in the game and four hours to circumnavigate the unabridged map.
The Coiffure is primarily an online multiplayer game, but it does take a single player component that offers roughly 20 hours of gameplay. The game has been designed for the latest generation consoles and PCs, though the former are capped at 30fps frames and a resolution of 1080p while our preferred platform ought to expect and feel amend with a 60fps cap and a college res.
The Coiffure has been built using the Babel game engine along with developer Ivory Belfry'southward proprietary tools. Considering the fact that we haven't tested a title powered by this combo before, we don't know how well optimized the game will be. For what it's worth, Ubisoft has had a poor track record in this surface area lately and then nosotros're interested to meet how The Crew performs.
Testing Methodology
We used the latest AMD and Nvidia drivers on 31 DirectX 11 graphics bill of fare configurations from both companies covering all toll ranges. Our exam rig was outfitted with the Intel Cadre i7-5960X to remove CPU bottlenecks that could influence high-terminate GPU scores.
For benchmarking we used Fraps to tape 120 seconds of gameplay. Benchmarking The Crew is a trivial tricky as it's online without checkpoints.
Whenever you quit the game it saves were you lot currently are and reloads you in that position next time so we thought it would be a skillful idea to bulldoze to i of the big cities and record operation while driving around a block, returning to the starting spot at the finish of each exam.
This worked well for a few tests but then after about the 6th test we were loaded into a different section of the city and it took as well long to get back on track each fourth dimension.
In the end nosotros institute the perfect section of the game to test. When purchasing a new auto from the garage you lot have the option of going for a test drive.
This allowed us to choice the same car each time and behave out the same test drive each time. The average event was taken from three separate runs. For graphics cards that rendered beneath the 20fps marker, the examination was cut brusque to only 30 seconds as nosotros drove down the straight because the game was nearly unplayable.
The graphics settings were fix to the 'Ultra' preset and then we made a few customizations which meant forcing ambient apoplexy to SSAO+ and anti-aliasing to 4xMSAA. These are the default AMD settings while Nvidia cards use HBAO+ and TXAA. And so it is of import to annotation that the preset settings are different on AMD and Nvidia cards.
We tested The Coiffure using DX11 at four desktop brandish resolutions: 1366x768, 1680x1050, 1920x1080 and 2560x1600.
Test System Specs
- Intel Cadre i7-5960X(3.00GHz)
- x4 4GB Kingston Predator DDR4-2400 (CAS 12-13-13-24)
- Asrock X99 Extreme6 (Intel X99)
- Silverstone Strider Series (700w)
- Samsung SSD 850 Pro 512GB (SATA 6Gb/s)
- Gigabyte Radeon R9 290X (4096MB)
- Gigabyte Radeon R9 290 (4096MB)
- Gigabyte Radeon R9 285 (2048MB)
- Gigabyte Radeon R9 280X (3072MB)
- HIS Radeon R9 270X (2048MB)
- HIS Radeon R9 270 (2048MB)
- HIS Radeon R7 265 (2048MB)
- HIS Radeon R7 250 (1024MB)
- HIS Radeon Hard disk 7970 GHz (3072MB)
- HIS Radeon Hard disk 7970 (3072MB)
- HIS Radeon HD 7950 Boost (3072MB)
- HIS Radeon Hd 7950 (3072MB)
- HIS Radeon Hd 7870 (2048MB)
- HIS Radeon Hard disk drive 7850 (2048MB)
- HIS Radeon Hard disk drive 7790 (2048MB)
- HIS Radeon Hd 7770 (2048MB)
- HIS Radeon HD 7750 (1024MB)
- Gigabyte GeForce GTX Titan (6144MB)
- Gigabyte GeForce GTX 980 (4096MB)
- Gigabyte GeForce GTX 970 (4096MB)
- Gigabyte GeForce GTX 780 Ti (3072MB)
- Gigabyte GeForce GTX 780 (3072MB)
- Gigabyte GeForce GTX 770 (2048MB)
- Palit GeForce GTX 760 (2048MB)
- Gigabyte GeForce GTX 750 Ti (2048MB)
- Gainward GeForce GTX 680 (2048MB)
- Gainward GeForce GTX 660 Ti (2048MB)
- Gainward GeForce GTX 660 (2048MB)
- Gainward GeForce GTX 650 Ti (2048MB)
- Gainward GeForce GTX 560 Ti (2048MB)
- Microsoft Windows eight.one Pro 64-bit
- Nvidia GeForce 344.75 WHQL
- AMD Catalyst fourteen.11.ii Beta
Source: https://www.techspot.com/review/925-the-crew-benchmarks/
Posted by: ridgwaypurthe.blogspot.com

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